<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5558619069395879080</id><updated>2012-02-16T18:20:09.866+01:00</updated><category term='sculptris'/><category term='2.49'/><category term='blender'/><category term='pen tablet'/><category term='2.5'/><category term='off-topic'/><category term='low poly'/><category term='modelling in practice'/><category term='inspiration'/><category term='realtime shaders'/><title type='text'>Oskar versus Game Art</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://uvw-xyz.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5558619069395879080/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://uvw-xyz.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Oskar Swierad</name><uri>http://www.blogger.com/profile/08136774314305557610</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>6</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5558619069395879080.post-3355642582613990860</id><published>2011-07-17T16:27:00.000+02:00</published><updated>2011-10-30T03:07:17.855+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='inspiration'/><title type='text'>[Inspiration] Rymdreglage - 8-bit Trip</title><content type='html'>&lt;iframe width="270" height="195" src="http://www.youtube.com/embed/4qsWFFuYZYI" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;8-bit Trip by Rymdreglage&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5558619069395879080-3355642582613990860?l=uvw-xyz.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://uvw-xyz.blogspot.com/feeds/3355642582613990860/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://uvw-xyz.blogspot.com/2011/07/rymdreglage-8-bit-trip.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5558619069395879080/posts/default/3355642582613990860'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5558619069395879080/posts/default/3355642582613990860'/><link rel='alternate' type='text/html' href='http://uvw-xyz.blogspot.com/2011/07/rymdreglage-8-bit-trip.html' title='[Inspiration] Rymdreglage - 8-bit Trip'/><author><name>Oskar Swierad</name><uri>http://www.blogger.com/profile/08136774314305557610</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/4qsWFFuYZYI/default.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5558619069395879080.post-1454289817255494033</id><published>2011-07-03T20:34:00.011+02:00</published><updated>2011-07-04T10:40:37.978+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='off-topic'/><title type='text'>Cultural Off-Topic: Modern Science Fiction</title><content type='html'>&lt;i&gt;Accelerando&lt;/i&gt;, space metal and the best anime series of 2000s.&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Book.&lt;/b&gt; &lt;a href="http://www.antipope.org/charlie/blog-static/fiction/accelerando/accelerando-intro.html"&gt;Charles Stross: Accelerando (2005) &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Brilliant approach to the theme of &lt;i&gt;Singularity&lt;/i&gt; and the best modern SF I've read in a while. As it says in the back cover of the Polish edition: it's &lt;b&gt;"Cyberpunk Demythologised".&lt;/b&gt;&lt;br /&gt;It seems to be a perfect book for the start &lt;b&gt;if you want to familiarise with last decade's science fiction&lt;/b&gt;, because of a wide scope of topics this book touches upon.&lt;br /&gt;&lt;br /&gt;All chapters, taking place in the consecutive decades of the XXI century, begin with a detailed description of the predicted changes to come - in the society, economics and space exploration. They're just briefings to the overwhelming amount of fresh ideas that follows.&lt;br /&gt;&lt;br /&gt;Charles Stross has recently released the book for free: be sure to &lt;a href="http://www.antipope.org/charlie/blog-static/fiction/accelerando/accelerando-intro.html"&gt;check it out&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Similar stuff: Greg Bear: Blood Music (1985), Peter Watts: Blindsight (2006)&lt;/i&gt;&lt;br /&gt;&lt;hr/&gt;&lt;b&gt;Rock Opera Progressive Space Folk Metal Album.&lt;/b&gt; Great synth backgrounds. And... female vocalists singing about Mars and stuff! ... yeah, for real ;&gt; &lt;a href="http://www.youtube.com/watch?v=SsA7sowKO5E"&gt;Ayreon: 01011001. "Liquid Eternity"&lt;/a&gt;, &lt;a href="http://www.youtube.com/watch?v=tIqRsl8Vm-Q"&gt;"Age of Shadows"&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Similar stuff: Star One: Space Metal (2002) and Victims of Modern Age (2010)&lt;/i&gt;&lt;br /&gt;&lt;hr/&gt;&lt;b&gt;Dark Science-Fiction Anime.&lt;/b&gt; &lt;a href="http://www.ergoproxy.com/"&gt;Ergo Proxy (2006)&lt;/a&gt;. Simply, my fauvorite 2000s anime series. Grim, leaving you in unease, but the story is one of the greatest you'll find among futuristic films, not only Japanese.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Similar stuff: Texhnolyze (2003)&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://i51.tinypic.com/2lqhdg.jpg" alt="[Image] Ergo Proxy opening" /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5558619069395879080-1454289817255494033?l=uvw-xyz.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://uvw-xyz.blogspot.com/feeds/1454289817255494033/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://uvw-xyz.blogspot.com/2011/07/cultural-off-topic.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5558619069395879080/posts/default/1454289817255494033'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5558619069395879080/posts/default/1454289817255494033'/><link rel='alternate' type='text/html' href='http://uvw-xyz.blogspot.com/2011/07/cultural-off-topic.html' title='Cultural Off-Topic: Modern Science Fiction'/><author><name>Oskar Swierad</name><uri>http://www.blogger.com/profile/08136774314305557610</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://i51.tinypic.com/2lqhdg_th.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5558619069395879080.post-1419970790630260682</id><published>2011-07-02T22:24:00.001+02:00</published><updated>2011-07-02T22:24:51.376+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='2.5'/><category scheme='http://www.blogger.com/atom/ns#' term='pen tablet'/><category scheme='http://www.blogger.com/atom/ns#' term='sculptris'/><category scheme='http://www.blogger.com/atom/ns#' term='blender'/><category scheme='http://www.blogger.com/atom/ns#' term='2.49'/><title type='text'>Pen Tablet: How To Set Up Blender and Sculptris</title><content type='html'>&lt;b&gt;Blender and Wacom. Tip for 2.5 and 2.49.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;A little modification in program's settings instantly makes any Wacom tablet friendly to use with Blender. Navigating the viewport becomes as fluent as with a mouse.&lt;br /&gt;&lt;br /&gt;You will be able to move around the viewport by pressing the tip of the pen while holding the following keys:&lt;br /&gt;&lt;br /&gt;&lt;div style="font-size: 1.2em; font-weight: bold;"&gt;&lt;i&gt;[Alt]&lt;/i&gt; - Rotate&lt;br /&gt;&lt;i&gt;[Ctrl Alt]&lt;/i&gt; - Zoom&lt;br /&gt;&lt;i&gt;[Shift Alt]&lt;/i&gt; - Pan&lt;/div&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;hr/&gt;Open a fresh Blender instance - or press &lt;i&gt;File &gt; New&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://oskarswierad.com/p/tutorials/TabletBlenderPrefs.png" alt="[Image] Blender Preferences. Emulate 3 Buttons Mouse" /&gt;&lt;br /&gt;&lt;br /&gt;When you're done, press &lt;i&gt;[Ctrl U]&lt;/i&gt; and confirm.&lt;br /&gt;&lt;br /&gt;Some sliders, like those for opacity or size in &lt;i&gt;Texture Paint&lt;/i&gt; or and &lt;i&gt;Sculpt&lt;/i&gt; modes, have a '&lt;i&gt;P&lt;/i&gt;' or '&lt;i&gt;forefinger&lt;/i&gt;' buttons at their right. Turn those buttons ON to enable pressure sensitivity for chosen values.&lt;br /&gt;&lt;br /&gt;&lt;hr/&gt;&lt;b&gt;Sculptris. Tip for version 'Alpha 6'&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://oskarswierad.com/p/tutorials/TabletSculptrisPrefs.jpg" alt="[Image] Sculptris options. Traditional Sculptris Navigation ON" /&gt;&lt;br /&gt;&lt;br /&gt;The viewport controls are identical as in Blender.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Strength&lt;/i&gt; and &lt;i&gt;Size&lt;/i&gt; sliders have a '&lt;i&gt;dot&lt;/i&gt;' at their left. Turn this button ON to enable pressure sensivity for this value.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5558619069395879080-1419970790630260682?l=uvw-xyz.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://uvw-xyz.blogspot.com/feeds/1419970790630260682/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://uvw-xyz.blogspot.com/2011/07/pen-tablet-how-to-set-up-blender-and.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5558619069395879080/posts/default/1419970790630260682'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5558619069395879080/posts/default/1419970790630260682'/><link rel='alternate' type='text/html' href='http://uvw-xyz.blogspot.com/2011/07/pen-tablet-how-to-set-up-blender-and.html' title='Pen Tablet: How To Set Up Blender and Sculptris'/><author><name>Oskar Swierad</name><uri>http://www.blogger.com/profile/08136774314305557610</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5558619069395879080.post-789949238250681608</id><published>2011-06-28T00:52:00.001+02:00</published><updated>2011-06-28T15:55:07.136+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='modelling in practice'/><category scheme='http://www.blogger.com/atom/ns#' term='2.5'/><category scheme='http://www.blogger.com/atom/ns#' term='low poly'/><category scheme='http://www.blogger.com/atom/ns#' term='blender'/><category scheme='http://www.blogger.com/atom/ns#' term='2.49'/><title type='text'>Blender: Saving Automatic Edge Split To 'Sharp Edges'</title><content type='html'>This method is superior over AutoSmooth and the default EdgeSplit behaviour.&lt;br /&gt;&lt;br /&gt;You will be able to gain full control over which edges will be recognized as sharp ones. Still, you will just have to correct Blender's guessing, instead of doing the whole operation by hand.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://oskarswierad.com/p/tutorials/MarkedAsSharp.png" title="Blender 2.49. Sharp Edges" /&gt;&lt;br /&gt;&lt;br /&gt;Additional benefit: easy conversion of sharp edges to UV seams.&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;When you plan to bake normals, it's extremely important for the low-poly model to have UV seams where the hard edges are. (Typically, you should use bevels for marking the sharpness on high poly; and NO hard split vertices.)&lt;br /&gt;&lt;br /&gt;&lt;hr/&gt;The procedure:&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Object mode:&lt;/i&gt;&lt;br /&gt;Select your low-poly model.&lt;br /&gt;Add &lt;i&gt;Edge Split&lt;/i&gt; modifier, set &lt;i&gt;(From) Edge Angle&lt;/i&gt; &lt;b&gt;ON&lt;/b&gt;. Set a &lt;i&gt;Split Angle&lt;/i&gt; that gives a satisfying result.&lt;br /&gt;Click &lt;i&gt;Apply&lt;/i&gt; in this modifier.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Edit mode:&lt;/i&gt;&lt;br /&gt;Select a sharp edge (a random one).&lt;br /&gt;&lt;i&gt;[Shift G] (Select Similar&lt;/i&gt;) &gt; &lt;i&gt;Face Users&lt;/i&gt; (2.49) or &lt;i&gt;Amount Of Vertices In Face&lt;/i&gt; (newer versions)&lt;br /&gt;&lt;i&gt;[Ctrl E]&lt;/i&gt; &gt; &lt;i&gt;Mark Sharp&lt;/i&gt;&lt;br /&gt;Remove the doubled edges (still, their sharp tag will be preserved):&lt;br /&gt;&lt;i&gt;[W]&lt;/i&gt; &gt; &lt;i&gt;Remove Doubles&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Object mode:&lt;/i&gt;&lt;br /&gt;Add &lt;i&gt;Edge Split&lt;/i&gt; modifier again. This time set &lt;i&gt;(From) Face Angle&lt;/i&gt; &lt;b&gt;OFF&lt;/b&gt; and set &lt;i&gt;From Marked As Sharp&lt;/i&gt; (&lt;i&gt;Sharp Edges&lt;/i&gt; in newer versions) &lt;b&gt;ON&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;&lt;hr/&gt;Converting sharp edges to UV seams is pretty straightforward now:&lt;br /&gt;&lt;br /&gt;Select a sharp edge.&lt;br /&gt;&lt;i&gt;[Shift G] &gt; Sharp&lt;/i&gt; (&lt;i&gt;Sharpness&lt;/i&gt;)&lt;br /&gt;&lt;i&gt;[Ctrl E]&lt;/i&gt; &gt; &lt;i&gt;Mark Seam&lt;/i&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5558619069395879080-789949238250681608?l=uvw-xyz.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://uvw-xyz.blogspot.com/feeds/789949238250681608/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://uvw-xyz.blogspot.com/2011/06/blender-saving-automatic-edge-split-to.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5558619069395879080/posts/default/789949238250681608'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5558619069395879080/posts/default/789949238250681608'/><link rel='alternate' type='text/html' href='http://uvw-xyz.blogspot.com/2011/06/blender-saving-automatic-edge-split-to.html' title='Blender: Saving Automatic Edge Split To &apos;Sharp Edges&apos;'/><author><name>Oskar Swierad</name><uri>http://www.blogger.com/profile/08136774314305557610</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5558619069395879080.post-2675681623032362942</id><published>2011-06-24T15:20:00.006+02:00</published><updated>2011-06-28T01:07:50.341+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='modelling in practice'/><category scheme='http://www.blogger.com/atom/ns#' term='blender'/><category scheme='http://www.blogger.com/atom/ns#' term='2.49'/><title type='text'>Blender: Absolute/Relative Edge Loop Slide</title><content type='html'>Select an edge loop...&lt;br /&gt;Press &lt;i&gt;[Ctrl E]&lt;/i&gt;, &lt;i&gt;Edge Slide&lt;/i&gt;...&lt;br /&gt;&lt;div style="font-size: 1.3em; font-weight: bold;"&gt;PRESS &lt;i&gt;[P]&lt;/i&gt; WHILE DOING EDGE SLIDE!!!!!&lt;br /&gt;Super Secret Blender Function Revealed! \m/&lt;/div&gt;&lt;br /&gt;&lt;img src="http://www.oswierad.webd.pl/p/tutorials/SuperSecretPkey.png" title="Blender 2.49. Edge Slide - Non Prop Length" /&gt;&lt;br /&gt;&lt;br /&gt;(tip for version 2.49)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5558619069395879080-2675681623032362942?l=uvw-xyz.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://uvw-xyz.blogspot.com/feeds/2675681623032362942/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://uvw-xyz.blogspot.com/2011/06/absoluterelative-edge-loop-slide-in.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5558619069395879080/posts/default/2675681623032362942'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5558619069395879080/posts/default/2675681623032362942'/><link rel='alternate' type='text/html' href='http://uvw-xyz.blogspot.com/2011/06/absoluterelative-edge-loop-slide-in.html' title='Blender: Absolute/Relative Edge Loop Slide'/><author><name>Oskar Swierad</name><uri>http://www.blogger.com/profile/08136774314305557610</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5558619069395879080.post-1578800331063754975</id><published>2011-06-23T09:53:00.017+02:00</published><updated>2011-07-03T18:57:31.075+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='realtime shaders'/><category scheme='http://www.blogger.com/atom/ns#' term='blender'/><title type='text'>Vertex Color Does More Than Just Colouring Vertices!</title><content type='html'>&lt;span style="font-weight:bold;"&gt;Vertex Alpha&lt;/span&gt; - useful in some cases, when adding another texture (alpha map) is unnecessary or problematic. Select &lt;i&gt;Alpha&lt;/i&gt; blending mode in [F9] only for those faces that need it. &lt;span style="font-style:italic;"&gt;Clip Alpha&lt;/span&gt; could be useful too. It tresholds the vertex alpha like it was a regular alpha map :) and its rendering cost is much lower. For the rest use &lt;span style="font-style:italic;"&gt;Opaque&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Overlay&lt;/span&gt; mixing mode - brightens and darkens the texture, instead of just darkening (like the default Vertex Color behaviour.)&lt;br /&gt;&lt;br /&gt;&lt;small&gt;(Possibilities are infinite ;) People beyond Crysis used vcol information as weight groups for animating the foliage [GPU Gems 3])&lt;/small&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.oswierad.webd.pl/p/tutorials/VertexAlphaTutorial-Blender249.jpg"&gt;&lt;img width="630" src="http://www.oswierad.webd.pl/p/tutorials/VertexAlphaTutorial-Blender249.jpg" title="Blender 2.49. Vertex Alpha in GLSL Nodes" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5558619069395879080-1578800331063754975?l=uvw-xyz.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://uvw-xyz.blogspot.com/feeds/1578800331063754975/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://uvw-xyz.blogspot.com/2011/06/vertex-color-does-more-than-just.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5558619069395879080/posts/default/1578800331063754975'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5558619069395879080/posts/default/1578800331063754975'/><link rel='alternate' type='text/html' href='http://uvw-xyz.blogspot.com/2011/06/vertex-color-does-more-than-just.html' title='Vertex Color Does More Than Just Colouring Vertices!'/><author><name>Oskar Swierad</name><uri>http://www.blogger.com/profile/08136774314305557610</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry></feed>
